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One other solution if an Android Studio installation isnt doing the trick, 1. Ive added a task for the doc team to update the android SDK manual page to include this information. Ive downloaded it using both eclipse and android studio and unity cant find it with either. I compiled the default (Angry Bots) project that way and it ran perfectly on my Android device.
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How to circumvent this problem Easy (you might have to correct the real names, as I have OS X in French, so my raw translation might be incorrect in english ): 1- in the finders menu, be sure to have set PresentationDisplay Path Bar 2- then, in the finders menu, chose gogo to. The only difficulty is that UsersyournameLibrary is always hidden by default, so you cant access it from within Unity. Just wanted to update this in case others new to Android dev get lost too. The android-sdk-macosx, or whatever it was renamed to, is the folder I select in the Unity Android SDK dialog and it works now. This threw me off originally because I installed Android Studio and didnt realize that this was incorrect. Android Studio Sdk Location Not Found Download Separate SdkĪndroid Studio Sdk Location Not Found Download Separate Sdk.Android Studio Sdk Location Not Found Zip File Iswhere You.Is there a place somewhere that outputs the Android SDK location used on Bitrise so I can plug it in the local.properties file I’m making? I didn’t find anything in the “Install missing Android SDK components” step. I am unsure what value to plug in for Bitrise. It’s looking for “sdk.dir” with the value being the file location of the Android SDK Bitrise is using.
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The problem is that the embedded Unity project is looking for a specific value in that local.properties file. I used the advice here ( Build failing to install missing Android Tools) to create a script that creates a local.properties on Bitrise. I know this file is created on each user’s machine and is usually ignored in Github, so that’s why Bitrise can’t find the file after it checks out our code from Github. This happens because there is a step in our project where the embedded Unity project is looking for a “local.properties” file. TaskExecutionException: Execution failed for task ':unityLibrary:BuildIl2CppTask'.Īt .$executeIfValid$1(ExecuteActionsTaskExecuter.java:188) Run with -info or -debug option to get more log output. > java.io.FileNotFoundException: /bitrise/src/android/unityLibrary/local.properties (No such file or directory) I have an issue where my project builds locally (via Android Studio and gradle) but fails on Bitrise with the error below: > Task :unityLibrary:BuildIl2CppTask FAILEDīuild file '/bitrise/src/android/unityLibrary/adle' line: 51Įxecution failed for task ':unityLibrary:BuildIl2CppTask'.
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